Just when you thought a $5,000 3D printer wasn't such a bad deal after all, the zany gurus at the Evil Mad Scientist Laboratories have put Desktop Factory's iteration to shame. The CandyFab 4000 is a homegrown printer that utilized a bevy of miscellaneous spare parts around the lab as well as the same sort of CNC hot-air control mechanism that we previously saw in the text writing toaster contraption. Their selective hot air sintering and melting (SHASAM) method allows the printer to begin with a bed of granular media (sugar, in this case) in which a directed, low-velocity beam of hit air can be used to fuse together certain areas repeatedly, eventually working the remaining grains into a three-dimensional object. The creators claim that while their CandyFab machine only ran them $500 in addition to junk parts and manual labor, even starting from scratch shouldn't demand more than a grand or so, so be sure to click on through for a few snaps of the fascinating results and hit the read link for the full-blown skinny.(Original article at Evil Mad Scientist Laboratories.)
As I was saying...
2006-11-30 12:04 pmTechdirt: Will Second Life Be The AOL Of Online Virtual Worlds?
Perhaps one way to think of it is that Second Life is similar to the early closed online services like Prodigy, AOL and Delphi. Eventually, they all were forced to move towards the open internet that no one controlled (some slower than others). An "open source" Second Life could certainly represent the internet in such a scenario, taking away the more limited situation of Second Life, and allowing for much more interesting social and economic experiments.Some of the comments are worth reading, too. (Others are perfect examples of Sturgeon's Law, but...)
Good article on Why We Need an Open Source Second Life (from this article on LWN that unfortunately won't be available to non-subscribers until next week; some of the comments are worth reading).
The thing that made the web take off was that anyone could run a web server, and in fact anyone could write one. The underlying protocol, HTTP, was almost trivial. Writing a web browser, though more complicated than a server, was still pretty simple. Things have gotten more complicated since then, but it's still all about open formats, open protocols, and open source software.
Second Life is closed -- you can't run your own server and splice it into the SL universe. It's a monopoly, and it's not scalable. You might eventually be able to write your own client, but you can still only play in Linden Labs' private universe. It didn't work for AOL, either.
The thing that's different about the web and blogging communities like LJ and Blogger is that they're not all running on the same set of servers, and yet they're all seamlessly connected. I can post in my LJ, link to an article posted on LinuxJournal, and you can go from one to the other without having to worry about whether you have the right client and whether you've paid for access. In fact, you're going to be -- quite rightly -- annoyed if you click the link to the LWN article and find that it's only available to subscribers.
I'm hoping something like that develops in the VR world.