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[personal profile] mdlbear

In the course of putting together the graphics for my upcoming CD, I've discovered that essentially the only way to exchange files with both my artist collaborators and my duplicator is to use Adobe Photoshop and Illustrator. I've even gone so far as to contemplate getting a Mac mini to run them on -- it would be a useful addition to the local computer collection in any case, and runs Ubuntu just fine.

Imagine my disgust, then, on discovering that Adobe doesn't support the Intel Macs yet. This means that there is no Mac that I can go out and buy that will run their stupid software. And neither of my Windows boxes will support their software, either -- not enough RAM, and wimpy CPUs.

At one point,years ago, Adobe ported all their software to Linux and made it available for beta testing, and all of it ran on Solaris as well. Then they stopped. They're nearly as evil and disgusting a monopoly as Microsoft, and if I could avoid both of their product lines and stick to my OS of choice I'd be a happy hacker indeed.

update It seems that the hang-up is caused by yet another piece of proprietary software: all of Adobe's products were developed on MetroWorks' C++ compiler, which doesn't support the Intel macs either. Apple switched over to GCC, which apparently cuts some corners that Adobe was counting on. It's still disgusting -- it doesn't matter which proprietary software you're relying on, you're still going to get screwed. All I can say to the poor drudges putting in their overtime at Adobe is: you should have known this was coming.

Date: 2007-01-22 08:12 pm (UTC)
From: [identity profile] randwolf.livejournal.com
Hunh. Their website says they support TIFF, but GIMP's TIFF exporter has problems, so that might not work. Illustrator can read EPS but, again, there might be compatibility issues, and fonts might be a problem.

Tell you what. I have Adobe programs that they'll accept. Unless your heart is set on doing this all yourself on your own systems, I'll be happy to convert files for you, or at least check formats.

Date: 2007-01-23 12:36 pm (UTC)
From: [identity profile] randwolf.livejournal.com
Nod-nod-nod.

This really underscores a weakness in FOSS development, and even teaching methods; we don't have many people who can devise good UIs for 2-D or 3-D geometric input, nor many open tools for the problem, and therefore few FOSS apps that address problems requiring it. "It's too hard to write programs that work, and the other that it's too hard to use computers" (Brian Kernighan). And it's even harder when you aren't exposed to prior art.

Date: 2007-01-23 08:28 pm (UTC)
From: [identity profile] randwolf.livejournal.com
Also, the Adobe and Autodesk products are very good. Unlike MS Windows, Adobe and Autodesk products incorporate original design work, which would have to be duplicated in FOSS implementations--in some cases there would probably be patent issues. For vector graphics, nothing works as well as AutoCAD. AutoCAD is very fluid and very fast; its performance enormously outstrips Adobe Illustrator, which could never, ever handle so many lines. But AutoCAD is so damn expensive that most graphic designers can't afford it, and it lacks some of specific abilities for general graphic design. In a similar way, Photoshop, Postscript, Illustrator, and the various page-layout programs do some unique things very well, though for most purposes I prefer cranky old AutoCAD to Illustrator. As software design gets more and more like other commercial arts, and funding to develop applications becomes ever harder to find, there are fewer and fewer people willing to give away work of that level.

I've also got a series of notes on the pedagogical and software engineering issues that might make it possible to bring these applications into the domain of common development practice. I think I'll edit it and run it standalone in my blog.

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